First game experiences
Backstory About 2 years ago was when I stopped working on my first game. This was a project that I worked on for 1.5 years. It was how I started programming. This game was unnamed and didn't even have a menu. The Game This game was based on Crypt of the Necrodancer. This was a fast paced tile dungeon game. There were no key listeners. In order to more, the play had to type in the word "move" and the keyword of where they wanted to move, such as "up" or "down." The graphics were pixelated. The main character was a munk like character shown below. Pictures Player Sprite Sheet Close up of player Water Tile What I learned During this game I learned many things. Here is a brief summary of how my first game went: How to render textures. Rendering textures seemed very simple to me at first. In this age of technology, uploading something you draw is as simple as clicking upload, finding where the image is at and clicki...